The Elder Scrolls V: Skyrim offers players a large number of means to customize their character to their liking. Even beyond the grapheme creator, at that place are lots of ways to change the Dragonborn'southward advent and abilities. I way to completely alter a character is to take on a illness of transformation, such equally Lycanthropy or Vampirism. Furthermore, in the Skyrim expansion Dawnguard, players can somewhen become a Vampire Lord, which has its own singled-out skill tree.

While being a Vampire has its benefits, it's a bit of a burden to completely change one's playstyle to avoid daytime. At afterward stages, it can exist frustrating when NPCs flee from the player on sight. Luckily, when it comes to how to get rid of vampirism Skyrim makes it pretty straightforward.

Updated October 31, 2021 by Erik Petrovich : While it'due south perfectly valid to enquire how to cure vampirism in Skyrim, it's not as much of a capital punishment as it is a reformation of the player'due south potential. It has its drawbacks, to be certain, but it's not all doom and gloom as it too unlocks several unique abilities and skills that most players volition find useful. Don't rush into a cure for vampirism as it's quite annoying to go back through the procedure if you change your heed subsequently. Spend some time getting familiar with the illness in all its upsides and downsides before heading out to search for a cure – you merely might like life on the other side.

Before You Go: Upsides Of Undeath

Skyrim Vampire Guide Dawnguard Vampirism Cure Benefits

The Skyrim vampire cure is something most people with the Sanguinare Vampiris affliction desire to rid themselves of, and mostly for proficient reason. It is a cursed life, afterward all, and additionally, vampires are tied to Molag Bal even later their final expiry. People who tin can master the stages of the curse, though, find themselves to be much more powerful than their average citizen.

There are lots of reasons to stay as a vampire and non seek out a cure, especially for players focusing on a Magicka or Stealth-oriented build. For roleplayers and new players it'due south something by and large to be avoided, but that doesn't mean vampirism isn't something to try out at least once in Skyrim.

Stages and Stats of Vampirism

There are 4 stages of vampirism, each offering the histrion dissimilar benefits and drawbacks also every bit a selection of unique vampire-oriented spells. Upon contracting the illness (or later beingness bitten by specific NPCs) players accept a few days before they progress to Stage I of the affliction and proceeds access to their first abilities. Each mean solar day that passes without feeding will progress the affliction, and at Stage 4, the thespian will exist feared and attacked on sight for their concrete deterioration.

Phase Resistance/Weakness Dawnguard Changes Spells Available Passive Abilities Granted
i Resist Frost: 25% Weakness to Fire: 25% Resist Frost: 20% Weakness to Fire: 20% Vampiric Drain Vampire's Servant Vampire's Sight Champion of the Night Nightstalker's Footsteps Vampiric Strength: five points Weakness to Sunlight: -xv points
2 Resist Frost: 50% Weakness to Fire: 50% Resist Frost: 30% Weakness to Burn: thirty% Vampiric Drain Vampire'southward Servant Vampire'due south Sight Vampire's Seduction Champion of the Night Nightstalker's Footsteps Vampiric Strength: 10 points Weakness to Sunlight: -xxx points
iii Resist Frost: 75% Weakness to Fire: 75% Resist Frost: twoscore% Weakness to Fire: xl% Vampiric Bleed Vampire'due south Servant Vampire's Sight Vampire'due south Seduction Champion of the Nighttime Nightstalker'due south Footsteps Vampiric Strength: 15 points Weakness to Sunlight: -45 points
4 Resist Frost: 100% Weakness to Fire: 100% Resist Frost: 50% Weakness to Fire: 50% Vampiric Drain Vampire'due south Servant Vampire's Sight Vampire'south Seduction Comprehend of Shadows Champion of the Night Nightstalker's Footsteps Vampiric Strength: 20 points Weakness to Sunlight: -60 points

Unique Spells and Abilities

Unlike stages of vampirism grant dissimilar abilities and passive stat modifications. Some of these are inherently negative, similar Weakness to Fire and Weakness to Sunlight, though these factors tin can be controlled pretty passively. At Stage One, vampires only have three new spells at their control, while at Phase Iv they are given five to use, each more than interesting and useful than the last.

  • Unique Spells
    • Vampiric Drain: Spell that absorbs health from a unmarried target, growing in ability depending on the histrion's vampire stage
    • Vampire's Servant: A basic necromancy spell that works for ane minute, growing in power depending on the player'south vampire stage
    • Vampire's Sight: A toggleable improved version of night vision
    • Vampire's Seduction: Tin calm creatures and NPCs 1 fourth dimension per day, who tin can be used to feed. Unlocked at Stage Ii.
    • Embrace of Shadows: Turns the histrion invisible with Vampire'due south Sight for three minutes in one case per twenty-four hours. Unlocked at Stage 4.
  • Unique Abilities
    • Champion of the Night: Enhances Illusion spells by 25%
    • Nightstalker'south Footsteps: Sneaking is 25% more effective
    • Vampiric Strength: Grants a bonus to Unarmed that scales with the vampire'south stage
    • Weakness to Sunlight: Grants a major weakness to elementary daylight that scales with the vampire's stage

While existence infected with this disease in Skyrim tin lead some players to look up how to cure vampirism, the expletive isn't without its benefits. The effects of these spells and abilities are establish nowhere else in the game, and although not being able to motility effectually as easily in sunlight is a major drawback, it'due south non as daunting to manage every bit some players think. Spend some time to see if vampirism works in your favor before resigning to finding the Skyrim vampirism cure.

Talk To The Nearest Innkeeper

Skyrim Moorside Inn Outside View

When the player has had enough of the Vampire curse, head to the nearest Inn. Innkeepers in Skyrim are a great source of information – ordinarily, they'll take a rumor or two for the player to chase downwards. If the Dragonborn is afflicted with Vampirism, though, the Innkeeper volition comment on their appearance and send them on the Rising at Dawn quest.

If in that location are no Inns nearby when the curse becomes unbearable, though, the player can besides talk to a member of the Dawnguard. It tin be tricky to get into an Inn at high levels of Vampirism, making it all the more pertinent to notice out how to cure vampirism in Skyrim as locals volition abscond at the very sight of the thespian. Dawnguard members, though, are made of stronger stuff. Either style, the Innkeeper or Dawnguard fellow member will always instruct the player to caput to the mage Falion, in Morthal.

Then, Find Falion in Morthal

Skyrim Morthal Swamps

Falion is a Redguard Mage who acts as the Skyrim curing vampirism expert. He was once the head of Agreeableness at the College of Winterhold, before an unspecified consequence acquired him to sever ties with the school. Now in Morthal, he helps players on the Rise at Dawn quest cure their Vampirism. Falion is located on the East side of the river, next to the h2o.

He will instruct the player to fill one Blackness Soul Gem and and so return to him. Blackness Soul Gems can be filled with Grand Souls of most large, sentient creatures, such as the playable races. If it volition accept too much time to go make full a Blackness Soul Gem, Falion also sells the item for an affordable sum. After the player fills the Black Soul Gem returns, Falion will begin the ritual.

Finally, Complete Fallon'due south Ritual

https://www.reddit.com/r/skyrim/comments/1seft8/morthal_gets_a_lot_of_shit_for_being_boring_but/
Via: u/20thCenturyTowers (Reddit)

Falion leads the player to nearby Summoning Stones, North by North Due west of Morthal on a river delta. The thespian won't need to provide annihilation else to Falion to cure Vampirism. Just let him practice his thing, stand in the Summoning Stones, and your Vampire curse will be cured.

This can be done more than than once, as well, in case the Dragonborn does always get the urge to get back to your Vampiric ways. Information technology will be the same cost every time — one filled Black Soul Gem — and the player volition have to find Falion and follow him to the Summoning Stones each fourth dimension too. There are no negative repercussions for using the Skyrim vampire cure more than one time, though it's abrasive to go through over and over once more.

Equally A Last Resort, Use Console Commands...

Children in Skyrim

If the player really doesn't desire to go through the game-authentic methods of curing the Vampiric curse, they can always employ panel commands instead. The easiest and least intrusive method is the "showracemenu" command. To initiate a console command, press the ~ key on the keyboard in-game. This will pause the game and bring upwardly a command line on the bottom left of the screen, with a flashing icon that indicates the game is set up to receive a control.

The "showracemenu" control will bring up the Character Creation bill of fare anywhere in the game. It also has the secondary outcome of immediately restoring the character'south condition to default. Information technology will remove all diseases, not just Vampirism, likewise as poisons and other permanent debuffs to your graphic symbol. Players can utilize this command to change their character's physical appearance and race on the fly, too. But ultimately, it'southward the easiest vampire cure Skyrim has as all you need to practise is type "showracemenu", united nations-pause the game, then exit the grapheme creation carte.

...Or Cull To Be A Werewolf Instead

skyrim werewolf

There are two main transformative diseases the histrion tin take on in Skyrim: Vampirism, and Lycanthropy, better known as becoming a Werewolf. Becoming a Werewolf will immediately cure the Dragonborn's Vampirism, simply existence a Werewolf has drawbacks just like being a Vampire does. To cull this Skyrim vampirism cure, speak with Aela the Huntress of the Companions.

Being a Werewolf grants the Werewolf skill tree, immunity to disease, and a shape-shifted form with much more powerful attacks and movement. Even so, sleeping bonuses will never apply. Werewolves are besides large for some doors, and gear automatically un-equips when the player shape-shifts. Perks can simply exist gained through feeding on werewolf hearts and humanoids. On the bright side, though, existence a Werewolf allows the Dragonborn to exit during the solar day, a luxury non granted to Vampires.

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